The only models not hand-made are the barrels and the food on the table. Textures were done in Substance painter, with Quixel textures being used for the walls, bannisters, and floor. Detail Lighting Only Unreal asset room with the wall pieces, props, and packed level actors Slide 1 Slide 1 (current slide) Slide 2 Slide 2 (current slide) Slide 3 Slide 3 (current slide) Slide 4 Slide 4 (current slide)